Game Development

Name

"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Power Suit

Power Suit is a short game style created to experiment with boss level mechanics and designs. In this level players navigate a high-tech server room, overcoming a series of traps and minions while unlocking the main room to face the ultimate challenge. Along the way, they must dodge freezing TVs, drones, and other hazards while strategizing to defeat enemies and reach their goal.

Power Suit currently has completed enemy movement, player controls and core environmental design as well as puzzles mechanics. Our goal is to finalize the boss area mechanics as well as the UI before pushing our first demo launch.

This project utilizes Unity, C++, Plastic.SCM, Prefab, Sketchfab, and Unity Assets

Cadenza

Household Rules is a third-person RPG puzzle game inspired by Little Nightmares, What Remains of Edith Finch, and Fran Bow. The game emphasizes learning through trial and error rather than traditional tutorials, creating an eerie atmosphere centered around exploration, mystery, and unexpected interactions. Players must uncover the rules of their environment and learn how to break them, with the story and puzzles working together to gradually reveal the world around them.

Household Rules currently has a functional reset feature that triggers under specific conditions, returning the player to the beginning of the day. The project also includes an elevated camera perspective designed to mimic the experience of playing with dolls inside an open-faced dollhouse, as well as the foundational environmental setup for the demo puzzles. Our goal is to continue developing the core puzzle mechanics and environment while preparing the current build for demonstration.

This project utilizes Unity, C++, Plastic.SCM, Prefab, Sketchfab, and Unity Assets.

Summary Block
This block is invalid. Please check the block settings and try again.

Animation and Lightning Sandbox Practice